Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

Game Instructions: Alien Reform

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

What You Can Expect

'shooter game', 'free ayn games', 'action games'

What are the relevant tags that capture the essence of the game?

The tags relevant to this game are alien, explosion, guns.

Was this game developed with a specific tool for 2D game creation?

The game is built with a WebGL visual game engine/code-based tool.

Who is behind the creation of this title?

The developers of this game are AYN Games.

What type of game is it based on its category?

In terms of category, this game fits under Casual, Shooter.

Is the game gender-specific in its design?

This game is primarily targeted towards Male & Female.

Can the game be played on both Android and iOS devices?

Alien Reform can be played on mobile phones.

Is blood present in the game’s scenes or gameplay?

Yes, Alien Reform has blood scenes or references.

Which age groups would benefit from playing this game?

This game is designed for the Kids, Teens, Young Adults, Adults, Seniors age group.

Does the game involve any kind of brutality or cruelty?

Yes, cruelty is a theme or feature in Alien Reform.

Can children play this game safely?

No, Alien Reform would not be enjoyable for children.
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